Wednesday, 13 April 2016

Rift Render

Final render of Rift's costume complete with her final weapon. Rather than giving Rift a dedicated weapons, the staff instead can conjure bladed weapons at its end. Her Armour is a combination of ornate eleven looking pieces with robotic limbs and segments bearing a skeletal appearance.

The final rendered version has rift atop a felled robot. 


Out of many designs i have worked on previously, Rift became one that i particularly enjoyed working on. Her overall character allowed me to experiment and play around with different styles, poses, aspects and designs. I feel along the way however, the jester elements I wished to add to her design where superseded, this is possibly due to the complexity of her design and perhaps my attempts at trying to combine one too many themes. 

Saturday, 9 April 2016

Riftrider: Part 3


Rift's character model sheet complete with front back and side view, and also detailing some of the materials.

More sketch work of rift including a expressions sheet, poses and a further developed costume. 

Personality wise rift is intended to be a jester, usually mischievous, unpredictable and prone to causing havoc.

In order to embody her magic/void based abilities i wanted to give her an almost witch like element. Some of her Armour is crafted from old, decommissioned destroyed robots which she wears like shaman bone charms. Outside of the robotic skulls, part of her chest Armour was supposed to be a fabricated rib cage taken from a some kind of skeledroid or synth.




And finally an initial render of rift, initially i toyed with he idea of her having horns to convey a semi devil appearance. Ultimately this stood out from the costume and thus was removed in later variations.



Tuesday, 5 April 2016

Rift Full Body

Riftrider done in a full body zBrush Model. The base of the model (Torso+Head) was crafted from a base sphere followed by cylinder sub tools that where used to crate the arms and legs.