Modelling Triple A Asset
The prop I have chosen to construct is the High Frequency
Blade. Given my experience of modelling a bladed weapon before this item proved
to be fairly less challenging then I expected. Having examined my reference
material I was able to determine a means of which to construct the blade easily
by modelling different parts individual from each other.
I started by modelling the blade itself using the quad draw
tool to replicate the shape as much as accurately as possible, and adjusting
the vertexes later on. For the screws and bolts in blade, it was a matter of
adding in edge loops to create a basic circle shape that could be extruded in future.
Creation of the handle and casing was done on a separate layer as part of the
blade was still visible underneath the handle. Additionally the handle was
comprised of individual segments rather than single hilt, which meant having to
manage separate objects.
After the pieces where completed I decided on combining them
into a single object so I could easily add bolts present in the casing, and
deleting the underlying face so I could mirror the handle underneath.
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