For this assignment i am to model a character from reference and texture it. I start off by blocking out the basic shape of the character, matching the reference as much as possible. I then continue to add divisions to further the detail. I start primarily from the legs up using two different meshes that mirror.
Prior to making the model i UV map it, cut it into segments and then begin unfolding individual areas.
I decided to paint the model in mud box as i thought it would be easier than attempting to paint the textures in Photoshop.
No comments:
Post a Comment