Friday, 27 March 2015

Lights Out

A series of concept art pieces for a group game project i was working on known as lights out. I was tasked with doing enemy designs that could fit into a game that was a 3D flying shooter. 



I deliberately wanted to use sharp rough shapes for the enemies in order to convey a more violent and malevolent to contrast with the protagonist Proto, who was comprised of mostly spherical shapes. 


A wasp or bee like enemy.



A design in which the enemy was held afloat by a pair of roto blades





Designed as a wraith the ghost would actively try to ambush the player through appearing on screen erratically


at the first the concept behind this enemy was to throw some form of a projectile at the player from the ground.

These were designed to simple attempt to collide with the player and as such would usually be encountered in hordes.


Below are the modeled versions of 2 of the chosen enemies.

The drone is a small insectoid enemy that was designed to attack in clusters. This design was loosely inspired by the appearance of wasps and mosquitoes. 

The Iris or its alternative name the Gemini, is a hazard enemy. Its a primitive interpretation of an eye that remains stationary, usually only being a threat when strayed to close to. 

 
The finalized version removed some of the unnecessary shards above the eye to make its appearance less vague to the player. Additionally a piece was added to the eyes' center which would be coloured differently to act as the pupil. 


The final version of the drone features a wider head and a type of visor that crosses it to give it a more carapace like appearance. The wings are also more bladed.





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