Tuesday, 29 November 2016

Unreal Engine 4

The first step in creating my Unreal Engine 4 scene as a proof of concept or execution attempt. This was testing one of a few ideal layouts, a large circular room for the final models and pictures. The walls were textured using the preset hex and glowing hex tiles fitting in with the alien theme of the game. 









The current prospective idea for the exhibiting the finished PSD's in the scene was to have an orb suspended in the middle of the room acting as a projection unit that would have the images orbiting slowly around them. My intended outcome to some how simulate the idea of the images being holograms of sorts. 





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