Monday, 17 November 2014

Insectoids

Next for a character design is an Insectoid. I've only had meager experience doing anything insect like so therefore this once a again another design to become familiar with.



Insects typically have a carapace or some form of a crapace that is chitinous in nature. It is designed to protect but at the same time is usually ridged, with small plates of armour overlapping each other so as to not make movement difficult.


My first few sketches, the insectoid seemed a bit too humanoid so i decided to adjust some of the limbs.

 The waist area is thinner and so too is the area connecting the thighs to the pelvis. Additionally the torso has more depths and is heavily plated.








 The creature moves with some degree of agility to effectively traverse the canyon like regions they reside. Additionally their amour is relatively thick but strangely lightweight. Genetic manipulation can be thanked for many of these features as a result of tampering with the species. 


Monday, 3 November 2014

Halloween: Wraith

This week, i was tasked with creating a Halloween themed creature. For this i looked towards a wraith or ghostly creature combined with some form of medieval old style Armour. As this was the first time i had done some form of a horror themed entity, references were of great use.
The concept behind my creature was a reaper styled being, bearing a hood and seemingly discarded Armour. The being itself is sometimes only barely visible bearing a rough humanoid outline, other times its virtually non existent and the Armour appears to animate on its own.




I blurred the outlines of humanoid figure so as to make it appear more ambiguous, and added a sickly green glow to further add to the eerie effect. 

Monday, 27 October 2014

Perspective Drawing

A short exercise this week in drawing 1 point perspective. Having already familiarized myself with perspective drawing i was able to easily jump into this task with an environment of my own imagining. For this i decided upon a space station corridor, the overall layout being a straightforward walkway, with with pipes, grates, bulkheads and a reinforced glass skylight. I also decided to set a type of small scenario by having a character be hiding around the corner as though sneaking.

Although i was pleased with the overall result, i felt i had been a bit too heavy handed with shading which may have been detrimental to the quality of the drawing. 


Monday, 20 October 2014

Futuristic Weapon

For this task, i must create a futuristic, projectile based firearm. The weapon in question must be ballistic (therefore no energy or plasma weapons allowed). To begin i decided to research and reference other weapons so as to get begin brainstorming a possible design.

With healthy variety of weapons researched i went on to brainstorm a few possible designs, to begin with, i thought a possible Gatling weapon with a slow revolving bullet shield, to a similar weapon except mounted on an external frame that would fit to the users arm.
  Eventually i began to hypothesize combing a revolving Barrelled weapon but at the same time making for long range, a precision rifle with 3 rotating barrels to increase the overall rate of fire.
The gun has internal functions designed to reduce recoil and an added deploy-able stabilizer.







Monday, 13 October 2014

Tentacles





My task this week has me focusing  on the anatomy of tentacles. The objective to create a creature with tentacles though a stylized or realistic approach. To initiate the development of my design, I began by researching and compiling images of various creatures and animals bearing Tentacles to use as a reference. 



  

I was drawn towards combining  tentacles with an insect/humanoid hybrid. To experiment with i sketched a number of different ideas.



My Final design was of a shelled humanoid creature clad in tentacles which form a cloak around it but also used as a means of attack. The tentacles are designed as to try and hide the true form of the creature making it ambiguous and ominous.