Thursday, 11 December 2014

Chairs and Table

In Keeping with modelling and texturing, my next attempt is on furniture. To begin i'm modeling a basic wooden chair. As i am mostly working with Cubes for this model it isnt as challenging given my past experience with the tools. 
The wire cube acts as a frame to get the the height with and chair approximate. 





 From there it gets more difficult however, as i then move onto modelling a curved chair. The challenge is that i am now working on something with curvature and a and a less basic composition.

From modelling the two chairs i the UV wrap them to prep them for texturing. 


Next is the garden table, slightly less difficult then the curved chair. With this i need to split the surface of the table into multiple planks.



The wood texture is produced from a grained brown background in photo shop and a light ripple effect added to certain areas to make it resemble wood grain. 

The Textured table and chair.

Tools Texturing

My next task was a bit more difficult, as this time i was modelling much more complicated objects. Additionally i had to also learn to texture an object for the first time.

The objects had to model and texture were a sledgehammer, pry-bar and a step ladder. 

The sledge hammer was the easiest of the 3  requiring only the shaft and the hammer head, the pry bar was made more difficult due to the forked ends which also needed to be smoothed.


The ladder was challenging but not so much compared to the pry bar.  

Texturing Easily proved to be the most the difficult part of this task. Mapping and Sewing the UVs took some trial and error and was tedious.

Overall i feel content with the final result.

Modelling Fish

My first initial modelling task was to construct a 3D fish. For this i was to modelling against a 2D drawing which acted as my reference.
The base is constructed from regular cuboid with the back and sides extruded to create the base for the tail and fins. 

 The model is placed against the reference image to get the proportions and shape roughly exact.


 The model can be viewed in either its polygon form of a smoothed organic version.

 Additionally i was able to twist certain areas along the X, Y and Z axis so as to pose the model

Life Drawing

Through out this term i have have also been engaged in life drawing. These are compilation of some of my personal favorites from some of my sessions. 

Much of my drawings were done on an A5 sheet using charcoal which has not always been my favorite media. However after being able to achieve both interesting and pleasant results, my atttitude towards charcoal has subsequently changed. 


In some session i was able to use ink. 


I was pleased with the results of many of my ink drawings, particularly the way i was able to put more emphasis on light and dark areas.  



This drawing was actually modified by several different people as who individually added to it. The was a drawing with a mixture of techniques and styles. 





 At some point i used chalk and charcoal in combination and made it work to my advantage. I decided to shade much of the the drawing and then lighten some areas with charcoal. I particularly like the way the light and shaded areas blend smoothly as a opposed to there being a sharp change in tone.




I feel life drawing exercises overall have not only taught me new techniques but at the same time have refined my drawing ability, notably when doing poses and body proportions

Sunday, 23 November 2014

Lighting Perspective

The Objective this week is exploring perspective and lighting all the while designing a tank. As always its best to begin with references for inspiration.


My first sketch is planning out the orientation and perspective of my tank along with the lighting as a warm up. 



After, i run through a couple of short sketches using construction lines to get the correct bearing for the vehicle.

My second design would be less then optimal for the shading as result of its more horizontal shape.

I start of the final design with cuboid frame to get the correct position.
After i begin adding in the shading and adjusting the lighting.




Monday, 17 November 2014

Insectoids

Next for a character design is an Insectoid. I've only had meager experience doing anything insect like so therefore this once a again another design to become familiar with.



Insects typically have a carapace or some form of a crapace that is chitinous in nature. It is designed to protect but at the same time is usually ridged, with small plates of armour overlapping each other so as to not make movement difficult.


My first few sketches, the insectoid seemed a bit too humanoid so i decided to adjust some of the limbs.

 The waist area is thinner and so too is the area connecting the thighs to the pelvis. Additionally the torso has more depths and is heavily plated.








 The creature moves with some degree of agility to effectively traverse the canyon like regions they reside. Additionally their amour is relatively thick but strangely lightweight. Genetic manipulation can be thanked for many of these features as a result of tampering with the species. 


Monday, 3 November 2014

Halloween: Wraith

This week, i was tasked with creating a Halloween themed creature. For this i looked towards a wraith or ghostly creature combined with some form of medieval old style Armour. As this was the first time i had done some form of a horror themed entity, references were of great use.
The concept behind my creature was a reaper styled being, bearing a hood and seemingly discarded Armour. The being itself is sometimes only barely visible bearing a rough humanoid outline, other times its virtually non existent and the Armour appears to animate on its own.




I blurred the outlines of humanoid figure so as to make it appear more ambiguous, and added a sickly green glow to further add to the eerie effect.