Tuesday, 15 March 2016

Riftrider: Part 2

More development work into rifts design fleshing out expressions and costume design. 


Face studies exploring facial features, proportions and and expressions. 


Hairstyle and gear variations








One design toyed with the design of theatrical style mask which rift would wear. 




Costume Variations





Friday, 26 February 2016

zBrushing Rift


My attempt at modelling a torso bust of rift in zBrush. This was made from a basic sphere and modelelled using a combination of the Standard, Move, Snake_Hook_, Rake and a few other tools. 




The hair, head and torso are all a single model where as the eyes where done by inserting and position a pair of spheres into the sockets before merging them.




Monday, 22 February 2016

Anatomy Studies

A few pages of anatomy studies from references and some done in my chosen art style. 















Thursday, 18 February 2016

Riftrider: Part 1




More sketches and development work of Riftrider exploring armour variations and designs and poses. 

The silhouettes that contributed to the design of rift. The designs bounced between a more jester like appearance to ones that were sometimes robed or resembled a sorceress. 










Large parts of her design began to take upon a shaman theme. Riftrider now bears robotic/ android refuse parts integrated into her armour. 














Testing the the chest armour of the final design, styled after a humanoid chest cavity which fits from over her abdominal area. The idea was to see how flexibly the armour would allow her to move or how it would move with her torso.  












Wednesday, 20 January 2016

Character Concept: Rift

Rift is intended to be a mixture, of fantasy magic, sci fi elements. She is a witch of sorts, who's powers center around confusion and chaos, as well as being an efficient close hand to hand. My partial inspiration was that of the Norse god Loki, combined also with a medieval harlequin which became inspiration for her outlandish hairstyle. Her weapon is intended to be an ornate scepter which doubles as a bladed weapon capable of segmenting itself, doubling as a staff or a type of Kusari Gama. Choice of colours was to represent both a mysterious and at the same time frivolous personality through a choice of dark or grayish colors combined with the burning red or pink. Her abilties revolve around being able to manipulate energy and using it to its raw potential or being able to seemingly control machines, or even inanimate objects.





Reference Material