Friday, 27 March 2015

Hard Surface Render


 Using a secondary source texture image, i wanted to render this provided 3D model of a turret through overlaying it with metal texture.

 I needed to line the metal with the shape of the turret as accurately as possible to ensure if flowed smoothly around the shape and looked convincing while adjusting the opacity.

 The main body of the turret was fairly simple but the barrels curved nature made it more challenging to wrap the texture around.


Additionally i could have added lighting or battle damage to further detail the turret, making it more interesting. 

Lizard PaintOver

This was an attempt at a quick paint over technique using a supplied lizard line work. The idea was to roughly colour the line art with shading and detail using basic colour blocking out and shading. 

From applying the basic colour i can use an overlay layer to darken the necessary parts and further detail it. 



The final product is pleasing but i feel that i could made more contrast between the light and dark areas.

Playing With MudBox

This is from my first experience using mud box to model organic shapes. To begin with i needed to play around with the program in order to gain an insight as to the various functions it possess.
 Taking a simple shape such as a sphere i am able to manipulate the geometry creating varying textures or outright morphing the shape entirely.
Additionally i can freeze parts of the geometry to isolate them from any changes i make to the rest to rest of the shape, thus preserving their form.


Next i played around with the T-Rex preset template.
Mud Box models start off with few divisions by default which can be adjusted as you modify the model. Few subdivisions allows you to mold more of the shape while high levels are reserved for further detail.

Through this i am able to create more additions to my T-Rex.


As i increase the number of divisions i can begin adding more detail to the skin such as scales, scares or even horns.




When satisfied with the model i can paint it with any number of tools available.





https://www.youtube.com/watch?v=bjNY_pnm0AE

Life Drawing Excerpts


Some more items from my life drawing sessions for this terms weekly sessions. This term i decided to branch out and try more media as well as techniques. 



The range of media used was charcoal, chalk, felt pens and acrylic ink and pencil.













I feel more confident using media other than pencils or chalk with the experience and practice that these sessions have given me. Personal favorites of mine would probably be the coloured inks due to the colour combination. 

My least favorite was pencil, as although i ordinarily enjoy drawing with pencil, the scale at which i was drawing meant it was a less than optimal media due to the out lines being very faint. 

Monday, 23 March 2015

Lava


This was a practice into creating a lava or magma like texture. This was done through a combination of both paint and a photo reference.
 I started of with simple bright yellow lines to form the basis of the colour.
 After i applied a lava photo over in order to get the texture or the while adjusting the opacity in order to merge it with the lava lines.
Finally i went over the lines with a luminosity layer to create the glowing heat effect. As a personal criticism, i feel it would have been better to adjust the hue to orange slightly to make the overall color warmer. 


This problem was rectified in the resulting lava monster design. One short coming of the design is that i didn't put much detail into the rocks. 

Steam Punk

Steam Punk

Steam Punk is a concept I've never engaged with and as such i found this task challenging but interesting at the same time. For this references became especially helpful in forming a design. 


Eventually i moved onto making numerous sketches in an attempt to fully understand the aesthetic of steam punk. 




Slowly i moved towards making a type of mercenary or thief type character aided by various gadgets and tools at her disposal. 







Most of my designs had a mechanical arm accompanied by usually by 1 or 2 bronze smokestacks on her back. I eventually decided against this as i felt there would be a problem practically of having large steam cooling towers and mechanical arms made of various alloys being attached to smaller character. 


Thus instead of  mechanical arms it would instead be a light weight skeletal frame.


I wanted to also incorporate a type of magic theme into the final design by having much of the characters tech be powered by a type of eldritch energy as opposed to coal or even some form of a dynamo.